Augmented reality games: selling, spending and saving
Money themes:
- Everyday numeracy
- Budgeting
- Money & wellbeing
This interactive lesson uses augmented reality to introduce pupils to the financial concepts of selling, spending, and saving. Pupils scan QR codes to access augmented reality experiences, develop understanding, and practise their digital skills. Download all the lesson materials and QR codes in one go with this button.
Curriculum links:
Personal development & mutual understanding | Using ICT | Language & literacy | Mathematics and numeracy | Economic awareness | Employability